Goodbye Volcano High
- Original Language
- en
- Aliases
- GVH
- Released
- 2023.08.29
- Play Time
- 7h (6 votes)
- Developer
- KO_OP
- External Links
- vndb, wikidata, mobygames_game
+4
, hltb, igdb_game, pcgamingwiki, lutris
It's the final year of high school, and graduation looms on the horizon. Will the students of Volcano High have enough time to figure themselves out before it's all over? Is it too late to tell their crush how they feel? Are they even ready for what comes next? Goodbye Volcano High is a cinematic narrative game about the end of an era, and the beginning of a love story.
| Date | Lang | Title | Type | Age | Flags | Stores | EGS |
|---|---|---|---|---|---|---|---|
| 2023.08.29 | en+6 | Goodbye Volcano High | complete in |
12+ | |||
| 2023.08.29 | en+6 | Goodbye Volcano High | complete in |
12+ | |||
| 2023.08.29 | en+6 | Goodbye Volcano High | complete in |
12+ |
Original edition
scenario
| Al K. Teng | Head of story |
| Hope Erin Phillips | L&L battles |
| Jenna Yow | |
| Kate Gray | Concept / prototype |
| Kyle McKernan |
songs
| Brigitte Naggar | INS "Begin Again", "Reunion", "Cant Get Out", "Don't Call", "Dont Call (LIVE)", "Going Away", "Waiting", "Constellations", "Fang_wip", ED "Constellations Unplugged" |
| Dabu | INS "Swamp Babies", "Between Us", "Rhubarb" |
| Lachlan Watson | INS "Won't forget", "12 o'clock", "Going Away", "Pretty Heroes" |
director
| Kyle McKernan |
| Saleem Dabbous |
chardesign
| Lucie Viatgé |
qa
| Arash Azizzadeh | |
| Daniel Korn | QA lead |
| Igor Hatakeyama |
music
| Brigitte Naggar |
| Dabu |
art
Ellen AlsopCharacter art
Francesca LlorenMarketing art
Grace AnAdditional marketing art
Ivy ZhaoCharacter art
Jay MaoBackground art
Kaori IzumiyaBackground art
Kayla KowalykBackground art
Linda LiLead background art
Loise LiuCharacter art
Lucie ViatgéConcept / prototype
Mac LentersBackground art
Matthew MuhitchBackground art
Max MorganLead character art
Michelle LannenAdditional background art
Michelle RamosCharacter art
Oriana CarlettoCharacter art
Sarah GonzalesLead character art
staff
Al K. TengStoryboards
BadruProgramming
Bianca AnsemsConsultant
Charlie TangoraProgramming
Chelsea SmithVO production coordinator, script coordinator, associate producer
Christopher WhitmanProgramming, VFX art
Connor StatonSound design (A Shell in the Pit Audio)
Daniel KornAssociate producer
Dimitri ChoukourovAnimation
Dylan McIntyreAdditional support (A Shell in the Pit Audio)
Elie Brière TalbotIntern
Ellen AlsopArt direction, layout design, integration, storyboards
Em HalberstadtInternal audio direction (A Shell in the Pit Audio)
Emma BellProduction
Farah CoculuzziAssociate producer
Finley HickeyStoryboards
GP Lackey3D models
Graeme LennonDesign consultant
Hazel FraticelliGraphic programming, VFX art
Hope Erin PhillipsTechnical direction, concept / prototype: story development, programming
Jaclyn SiouAssociate producer
Jacob BlommesteinProgramming, audio programming
Jason BergunderAdditional support (A Shell in the Pit Audio)
Jay FernandesAdditional programming (Plastic Fern Studios)
Jeffrey De La NuezLead rigging, animation
Jenna YowScript revisionist
Jenny YeungAdditional support (A Shell in the Pit Audio)
Juan Carlos García AngelAdditional music (A Shell in the Pit Audio)
Julia Bianco SchoefflingCOO, casting director (additional dialogue services by The Halp Network)
Kate GrayConcept / prototype: story development, narrative design
Kelly WrightProgramming, integration
Khris BrownCasting and additional voice direction
Kim KuchenbeckerBackground art direction
Kip HendersonConsultant
Kyle McKernanLead design, integration, interaction designer, concept / prototype: story development, design
Lexington VanderbergProducer, casting associate (additional dialogue services by The Halp Network)
Loise LiuStoryboards
Lucie ViatgéArt direction, concept / prototype: story development
Mariah TzoumbasProducer (additional dialogue services by The Halp Network)
Max TurnbullProgramming
Melissa GrilloCasting director (additional dialogue services by The Halp Network)
Michael ChandlerLead animation
Michelle RamosAnimation
Michelle SimardAdditional support (A Shell in the Pit Audio)
Michelle del MundoSound design (A Shell in the Pit Audio)
Nick RudziczProgramming, devops
Noé CharronProgramming
Omar DabbousAudio direction
Paul DiazAdditional programming (Plastic Fern Studios)
Rachel SimAudio production (A Shell in the Pit Audio)
Robert KinsfatherProducer (additional dialogue services by The Halp Network)
Robin Cabaret3D models, integration, script coordinator, production
Ryan McDiarmidIntegration, audio integration
Sagan YeeAnimation
Saleem DabbousProduction, concept / prototype: story development, production
Samuel BoucherIntegration, interaction designer
Sandy ParkAudio production (A Shell in the Pit Audio)
Sarah ElmalehVoice director, consulting voice producer
Sarah NolanIntegration
Sarah ShinAdditional audio
Shayna MoonProduction consultant
Sunder lyerAdditional programming (Plastic Fern Studios)
Sweet Baby IncConsultant (story and L&L)
Tom PaxtonRigging, lead animation
Wan ZhaoAnimation
William "Chip" BeamanAdditional dialogue services by The Halp Network: CEO
ru: Russian edition
translator
| Alexander Preymak |
| Arina Bedrina |
qa
| Arina Bedrina | LQA |
it: Italian edition
translator
| Carlo De Rensis |
| Cristiano Caliendo |
| Stefano Rossitto |
qa
| Cristiano Caliendo | LQA |
fr: French edition
translator
| Christophe Pallarès |
| Cécile Gindrat |
| Elina Mâcon |
qa
| Jaufré Vessiller Fonfreide | LQA |
ja: Japanese edition
translator
| Shu Miyasaka |
qa
| Shu Miyasaka |
es: Spanish edition
translator
| Ana Ávalos Reyes |
qa
| Ana Ávalos Reyes | LQA |
de: German edition
translator
| Marcel Weyers |
qa
| Marcel Weyers | LQA |
| Relation | Title | Official |
|---|---|---|
| char | Snoot Game | Unofficial |
| seq | When Worlds Collide | Unofficial |