Dead End: Orchestral Manoeuvres in the Dead End
デッドエンド Orchestral Manoeuvres in the Dead End
- Original Language
- ja
- Released
- 2011.09.29
- Developer
- TEXT.
- Publisher
- jaAlchemist Co., Ltd.
- External Links
- vndb, wikidata, jawiki
Capitalizing on the vampire craze the world seems to be in, players of Dead End will control some high school kids and fight society’s new favorite villain. Its gameplay is styled like a choose-your-own-adventure book. Remember those? Each action in the game (such as “Go left” or “Open the door”) is represented by a numbered “paragraph” in the story, and players spend the game jumping from paragraph to paragraph. This means that there are multiple story branches, and players could play the game several times without even seeing all of the story. Jumping from paragraph to paragraph will also be used to solve puzzles within the game.
Fights within the game involve dice rolls, with certain numbers corresponding to different attacks and skills for both the player and enemy.
Fights within the game involve dice rolls, with certain numbers corresponding to different attacks and skills for both the player and enemy.
| Date | Lang | Title | Type | Age | Flags | Stores | EGS |
|---|---|---|---|---|---|---|---|
| 2011.09.29 | ja | Dead End: Orchestral Manoeuvres in the Dead End | complete umd |
15+ | 36 | ||
| 2011.09.29 | ja | Dead End: Orchestral Manoeuvres in the Dead End - Limited Edition | complete umd |
15+ | 36 |
Original edition
songs
| Katakiri Rekka | OP "Uma Alma" |
| a.k.a. fuga | Insert song "Dead End" |
| kirina | Insert song "Dead End", ED "Our unknown end(less) story" |
scenario
| Ootsuki Suzuki |
director
| Ootsuki Suzuki |
music
| Takumaru | Music, OP, insert song, ED |
staff
A-103D graphics, battle effects
Arakawa TakumiSpecial thanks
AyaraiGraphics, debug
Fukazawa YutakaSound effects, script, debug
HalSpecial thanks
Happinet CorporationSpecial thanks
Hashima FuuryouInsert song lyrics, musician
Hashimoto KyouyaMusician
Hikita ChisakoGraphics
Honda TakeshiSpecial thanks
IgulGraphics
Itou MasahiroVoice editing
Kanno KengoGraphics
Kanou GonnaoSound direction, recording
Kashima TakumiOpening movie, ending movie
Kotoruri.Package design
Kounose AkaraGraphics
Kunai UriGraphics supervision, graphics
Maruyama MitsuhiroPR, sales
Masuko YoshimiVoice editing
Matoba IkkiProgram, script, debug
Matsubara KatsuhikoSound producer, PR, sales
Matsumoto Jun'ichiSpecial thanks
Miyakozawa ShigeakiGraphics
Mori KanokoPromotion site production
Morimatsu KouDebug progress
Morinaga ToukoGraphics
Murata AkiraProgram
Nakagawa ShigeruPR, sales
Ootsuki SuzukiPlanning
Osana DaisukeGraphics
SCHGraphics
Shimosato SatoruPR, sales
SoundtechSound production
Stay Co., Ltd.Special thanks
SuihiGraphics
Takehana NaokiRecording engineer
Takimoto ShuuheiScript, debug
TakumaruRecording engineer
Taniguchi YouichiGraphics
Tanimichi NonSpecial thanks
TerereGraphics
Urano ShigenobuExecutive producer
Wakimoto FumichiProducer
Yamashina HiroyukiSystem graphics
Yoshihiro MadGraphics
Yoshizawa TomoakiItem graphics
kirinaOP, ED lyrics
studio Ishin DenshinSound recording
| Relation | Title | Official |
|---|---|---|
| set | 蠅声の王 | Official |