Blue Breaker ~Ken yori mo Hohoemi o~
ブルーブレイカー 〜剣よりも微笑みを〜
- Original Language
- ja
- Released
- 1996.09.27
- Developer
- HuneX
- Publisher
- jaHuman Entertainment, NEC Home Electronics, HAMSTER Corporation
- External Links
- vndb, wikidata, jawiki
The world of Blue Breaker is called "the path in the middle of empty sky": floating islands connected with each other by bridges. It is the tradition of the people in this world that a fighter's full initiation can be completed only when he finds his true love and marries her. Such day has come now in the life a young warrior named Kain, the hero of the game. His father explains to him that besides the usual warrior's goal of defeating the evil Dark Lord, Kain also has to find the girl of his dreams. He introduces to him a young sorceress named Asha, who becomes his first companion. But on his journey Kain meets many other young women, and it won't be so easy to choose one to whom he can give his heart!
Labeled as Love Role-Playing, "Blue Breaker" is a genre-crossing game that combines traditional Japanese RPG with town and dungeon exploration, party-based combat, etc., with "love adventure", in which your behavior towards girls influences the story. "Blue Breaker" features branching story progressing: events appear depending on the progress you have made with your female companions. Your typical RPG activities will influence your relationship with the girls. For example, if you fight too much, the girls will be tired; if you give a girl too many orders in battle (you can set battle in auto mode and only interfere occasionally) she will be displeased, and so on. It is also important to form a party in which the girls will have as few internal conflicts with each other as possible.
Labeled as Love Role-Playing, "Blue Breaker" is a genre-crossing game that combines traditional Japanese RPG with town and dungeon exploration, party-based combat, etc., with "love adventure", in which your behavior towards girls influences the story. "Blue Breaker" features branching story progressing: events appear depending on the progress you have made with your female companions. Your typical RPG activities will influence your relationship with the girls. For example, if you fight too much, the girls will be tired; if you give a girl too many orders in battle (you can set battle in auto mode and only interfere occasionally) she will be displeased, and so on. It is also important to form a party in which the girls will have as few internal conflicts with each other as possible.
| Date | Lang | Title | Type | Age | Flags | Stores | EGS |
|---|---|---|---|---|---|---|---|
| 1997.11.27 | ja | Blue Breaker ~Ken yori mo Hohoemi o~ | complete cd |
All | Res | 63 | |
| 1996.09.27 | ja | Blue Breaker ~Ken yori mo Hohoemi o~ | complete cd |
All | Res | ||
| 1997.12.25 | ja | Blue Breaker ~Egao no Yakusoku~ | complete cd |
Open 1 |
75 | ||
| 2000.10.26 | ja | Blue Breaker ~Egao no Yakusoku~ (Major Wave 1500) | complete cd |
Original edition
songs
| Tachibana Hikari | PS OP "Egao no Yakusoku" |
scenario
| Amachi Ryuuichi |
| Tateishi Ryuuga |
music
| Morino Tomohiro | BGM, sound effects |
| Okamura Yayoi | BGM, animation BGM, sound effects |
| Sugawara Yukie | OP |
chardesign
| Bessho Makoto |
art
Ide YasuhitoGraphic chief, main characters, enemy characters, event characters, side-view graphics, window design (PC-FX version graphics only)
Minei SatoruPS version
Nakayama HisashiEnemy characters, side-view graphics, window design
Niijima MasayukiPS version
Oda TakeshiEnemy characters (PC-FX version)
Sugimoto MamoruPS version
Takano JunEnemy characters, event characters, side-view graphics (PC-FX version graphics only)
Tateishi RyuugaMain characters, enemy characters, original characters
staff
Hayashi ShigehisaPlanning (PS version)
Ide YasuhitoBasic layout, portrait conversion
Morino TomohiroVoice editing, animation voice editing
Nakayama HisashiAnimation edit & conversion
Oda TakeshiSpecial thanks (PS version)
Okamura YayoiVoice editing
Sakai KeijiAnimation director
Sugawara YukieOP lyrics
Takano JunSpecial thanks (PS version)
Takishita MasaharuProgramming
Tateishi RyuugaProducer, planning & concept, game design, portrait conversion
Yabuki TsutomuStoryboard